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(+1)

Super creative use of limitation, consistent and pretty visuals, and well-thought design. I like this one a lot, but oh boy was it hard to get past level 5 haha, no wonder it's the last one. I kept wondering if I was missing a specific mechanic but after some time it came down to a lucky strike (or non-strike, for that matter).

The strikes being unavoidable makes you focus on your building strategy. Sure, it can be frustrating at times because there are moments that it is seemingly impossible to win, but having a quick restart button makes it so much better, to the point that I was able to push though after losing on level 5 incountable times haha.

Very engaging game overall, great job!

Thanks a lot!