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In the Snow Dragon battle, there are some issues.

The Earth Aztecs set ability Rockfall (Earth gems drop 2 times more often in any battle) does not appear to be working. After a near full board clear by myself or the boss, and seeing only 4-6 earth gems (and they're nowhere near each other) on the board doesn't seem like it's working.

The Earth Fairy Tale set ability Magic Dust (Earth active skills recharge 3 gems faster) is definitely not working. A Mythic skill (12) should fully charge with only 9 earth gems.  It doesn't.

Killing these guys above level 10 or 11 absolutely requires you to charge all five abilities on every even numbered turn, and use all five abilities on every odd numbered turn.

I wouldn't be a bit surprised if Country Cousins' Mother Nature (-80% extra damage from gems to the water cards) and Whores of Babylon's Power of Earth (+100% extra damage from gems to the earth cards) weren't working either, but I have no way of definitively testing those. 

Doesn't Mythic skills charge at 15 gems normally?

Deleted 2 years ago

You're guys are right, my bad.

I didn't realize "_____  active skills recharge 3 gems faster" actually changed the numerical value on the back of the card (from 0/15 to 0/12, etc.).  I thought it was always 12 and the perk just gave you 4 points for every 3 gems.

I was confused because I am used to fully charging Mythics using only 6 gems, which I now realize is because of the "All  ____  gems get upgraded by one level." perk, Which every element has now except Earth.  Apparently, if you only have level 0 gems to work with, you need all of them. But with all level 1 gems, then you only need half as many.

Still, it feels like Rockfall (Earth gems drop 2 times more often in any battle) isn't working like it should be. Only a half-dozen (or less) out of 42 total does not seem like "2 times more often" at all to me.

Deleted 2 years ago

That's because  gem upgraded to lrvl 1 count like 2 normal gem, then not only double the damage bonus charged  to the cards, but also count like 2 gems for skill charging.... for example a level 4 gem  count 5 ( base gem + 4 upgrade )   

bro, gem spawn rate is a "balance" parameter - if your set is more powerful then your opponent  (or you made more damage then "normal" in terms of Bosses) then spawn your gems is get cut. No matter of of passive perk. And yeah, whole Earth set is ineffective, cuz there is no set with "gems lvl +1" perk