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World Bosses Discussion, Tactics, Tricks, etc Sticky

A topic by Hooligart created Jul 08, 2022 Views: 1,452 Replies: 16
Viewing posts 1 to 14
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WTF? New Boss has cards with 20K attack power? What are you guys trying to do? Make people quit?

mm no, I think they trying to make ppl pay, but I can't see how it should work. ;)

(2 edits)

I understand they're "World Bosses" and should be challenging but it's not cool that even the level 1 Undead Elephant can kill a player on the first turn with a single card...

Ha ha ha ha ha! 80k damage on lvl3, loooool! How much on lvl 25? 100M?? Seems like Dev's  smokin' some serious stuff...

Has to be a mistake. None of the other bosses do enough damage to prevent reaching the 10th turn auto-kill. 

on lvl 3 yes,  but on higher lvl's..

What would be helpful, is if the set bonuses would function consistently.

Active skills recharge 3 gems faster? Yeah, except when they don't...

(+2)

1)The game is unballanced. Before, when players were complaining, that the gap between amount of gold for leveling up the girls (5k, 10k, and more) and the amount of money from the chest (100 gold)( especially for high-level players) is ridiculous and unreasonably big. you were playing with game designers, telling us " use your gold wisely". And now you bring the Towers. Additionally, we can level up abilities only for certain cards. Wich makes you " " use your gold wisely" nothing but hypocrisy. 

2) You never recognize your mistakes. While other games give some compensation for bugs, you do nothing. Absolutely. in 50% of new events, there is some bug in the very beginning, and we lose 8-10 first hours of the event! Have you ever added some additional time? Have you ever given us compensation? Never!

3) Administrative team is deaf. We ask you to make some tasks more simple, you make them twice harder. If we complain about your attitude, you remove the only matter thing about the event (yes, I'm talking about all the *15K copper coins for new Mythic ---> 30K ----> "Fork you all, we cancel the new Mythic|* situation.

4) When I complained, once somebody from your support team answered with the following massage: " :( "

And you call yourselves Top-3?

Shame on you.

Your attitude towards your players is dicusting. I quit the game

Deleted 2 years ago

This 10 turns and you die is plain horseshit!!! You make the bosses so goddamn hard to beat!!! Take away the 10 turn limit and somethings may be possible! I have never seen a game where the developers care so little for their players! You want to make more money off this game then give the players some of what they want! Pitiful ass shit!

(2 edits)

even easier, disable HP regen for Bosses at least for 24hour period (as it made in Smutstone) and  that's it.  Except   Boss with  1st turn kill  - that's real BS

Did anyone get very far with the new world boss?  I was able to get the fifth one with a bit of luck.

(+1)

In the Snow Dragon battle, there are some issues.

The Earth Aztecs set ability Rockfall (Earth gems drop 2 times more often in any battle) does not appear to be working. After a near full board clear by myself or the boss, and seeing only 4-6 earth gems (and they're nowhere near each other) on the board doesn't seem like it's working.

The Earth Fairy Tale set ability Magic Dust (Earth active skills recharge 3 gems faster) is definitely not working. A Mythic skill (12) should fully charge with only 9 earth gems.  It doesn't.

Killing these guys above level 10 or 11 absolutely requires you to charge all five abilities on every even numbered turn, and use all five abilities on every odd numbered turn.

I wouldn't be a bit surprised if Country Cousins' Mother Nature (-80% extra damage from gems to the water cards) and Whores of Babylon's Power of Earth (+100% extra damage from gems to the earth cards) weren't working either, but I have no way of definitively testing those. 

Doesn't Mythic skills charge at 15 gems normally?

Deleted 2 years ago

You're guys are right, my bad.

I didn't realize "_____  active skills recharge 3 gems faster" actually changed the numerical value on the back of the card (from 0/15 to 0/12, etc.).  I thought it was always 12 and the perk just gave you 4 points for every 3 gems.

I was confused because I am used to fully charging Mythics using only 6 gems, which I now realize is because of the "All  ____  gems get upgraded by one level." perk, Which every element has now except Earth.  Apparently, if you only have level 0 gems to work with, you need all of them. But with all level 1 gems, then you only need half as many.

Still, it feels like Rockfall (Earth gems drop 2 times more often in any battle) isn't working like it should be. Only a half-dozen (or less) out of 42 total does not seem like "2 times more often" at all to me.

Deleted 2 years ago

That's because  gem upgraded to lrvl 1 count like 2 normal gem, then not only double the damage bonus charged  to the cards, but also count like 2 gems for skill charging.... for example a level 4 gem  count 5 ( base gem + 4 upgrade )   

bro, gem spawn rate is a "balance" parameter - if your set is more powerful then your opponent  (or you made more damage then "normal" in terms of Bosses) then spawn your gems is get cut. No matter of of passive perk. And yeah, whole Earth set is ineffective, cuz there is no set with "gems lvl +1" perk