Hi Tchey,
Glad you like the new version ;)
- I’d like a free camera as it seems it’s 3D anyway. Also, rotate with MMB maybe ?
I will consider it
- I’d like to (double) click to move, instead of drag the path, that’s the most annoying thing right now, for me. I often select a merc, find a spot to go, click, and... I can’t, i have to find my merc again, click and drag a path to the spot.
That feature had been planned, however I did not have enough time to implement it in 1.4, because of time constraints
- I’d like to sneak/walk/run to do less or more noise and use less or more AP per move. Run could be 1/3 more distance per AP but can’t fire this turn.
I'm not a big fan of sneaking. They have that feature in Jagged Alliance, but you never know if you've been heard of not and it just means more grinding
- I’d like to see a cone or something to be sure what is in my field of view.
you could use the overwatch killzone for that. When you hold CTRL the merc rotates in direction of mouse and a zone of circles are displayed in the squares where you have line of sight.
- I’d like to peak in corner, so i could fine from behind a wall, maybe more AP needed. per shot.
That would negate the AI's strategy of trying to interrupt enemy as they come out of cover.
- I’d like to see an icon when i target an enemy showing my chance to hit as a raw number instead of a picture.
the hit chance is shown as a colour at the moment. I will consider adding a number.
- I’d like to open/close doors at will from any 3 tiles next to the door. Unless i’ve missed something, it’s only from the one tile in front of the door, and i didn’t see the option to open/close many times while i just sit next to the door ?
You can open and close from two squares at the moment. You are right it should be possible from three squares. I have that planned for next version.
- I find everything too expensive. Healing cost a lot (400) before you can really afford it. Recruiting the third merc is 3500 while i have 2000. The second one with the gun was fine, as it’s "just" a good loot to give. Shops buy very low and sell very high.
If the player had unlimited money, there would be no challenge. As it is the player has to figure out a how spend more efficiently. To buy the third merc you need to find the missing pharmaceuticals and sell them to the fence, then you will have enough money.
So as a begineer to the game, first couple of hours feel really slow and quite laborious. IMO, the start should be faster, to ease the introduction.
Can you elaborate? What should be faster?