There seems to be some interesting things going on in the game, but I think it's set back a lot by very difficult/confusing user experience. The game would benefit from more clear feedback to your actions and more information, for example when you collect random things on the map I don't really have any idea how many I need, how many I have, what will they do etc. Also for example clicking the end turn didn't immediately seem to progress the game, had to do some more clicking to get the team building phase going again.
Viewing post in Ivory Wanderer jam comments
Thank you very much for the detailed feedback! We'll make sure to focus on UI improvements and upgrading the tutorial for our post-jam clean-up :)
When you click on "End Turn", the enemies move. But with how large we ended up making the map, you can't always see them, which turned out super confusing. Sadly, we only noticed that during our final testing, and the enemies also move much slower in the web version for some reason. We'll definitely speed them up a bit, and maybe we could add a text hint for the player, telling them what's going on!