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A great central idea, but the fact that your explosions have priority over the oponent's make's the game a tad on the easy side. It feels a bit less like trying to solve a puzzle with a solution, and more like waiting until the right move presents itself.

Still though, great presentation, solid execution, and other than a few frame hiccups felt satisfying to play!

We actually tried to go for a fighting experience instead of a puzzle. What do you mean by priority? If you kill an enemy and get killed as well in the same turn, you both die.