Presentation and execution on this are fantastic. Consistent, nice pixel graphics with matching audio and just enough of a twist on a classic dice game to make things interesting.
shofixti
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I'm not smart enough for this game :p
But otherwise, I like this more than the other dice puzzle's that I've played so far because it actually does feel like a puzzle, with the levels designed around a potential solution.
Curious to see if there were any other mechanics later on, but I'm afraid I was stumped at just level 2
A great central idea, but the fact that your explosions have priority over the oponent's make's the game a tad on the easy side. It feels a bit less like trying to solve a puzzle with a solution, and more like waiting until the right move presents itself.
Still though, great presentation, solid execution, and other than a few frame hiccups felt satisfying to play!
Just a note,
I've done quite a few Game Jams. Even won a few. But this entry, despite being an incomplete experience with no real design value, is the first time I've come out of the jam feeling like maybe there's a bigger game to explore here.
Had a great time, hope all you other GMTK jammers did too!
Hey all,
I'm a mid career programmer here and lately my day job has me really missing these little creative game jam spurts. Would love to join in on this one this time around.
Of course I think it'd be a lot more fun to meet some new folks in the process than do it all by my lonesome here. So if your also looking for a team/a programmer to join yours, do let me know! I've got quite a bit of experience behind me, but truth be told I'm more looking for a chill creative burst than anything too try-hard. So if your in-it-to-win-it, keep that in mind!