Well Done! My only criticism it is hard for an average player to sort of grasp or memorize which faces are where and how your actions affect the game. I found myself randomly rotating until I go to the right face in the earlier levels. It took me some time to get used to the mechanics but once you do it' s a great puzzle game. I love how polished it feels for just a 48 hour jam, you did amazing on your music and art.
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The music wasn't done by me but by other contributor (chiptami), I was doing all the programming and art. You are quite right about having a hard time seeing the faces, and I wanted to implement a "face ghost" to better see what face will appear in what direction, but I just didn't have enough time, after all, my time management skill isn't quite splendid. There wasn't much time sadly spent to making levels as well, as I needed to make all the menus and all the other 'tax work'. In fact the game supports multiple dice and has a rotation block, but it's never used, except for rotation block which is lazily put at the end, and at the test room. Thanks a lot for the constructive review.
Thank you for your very constructive feedback. Yes, we understand that the game has become hard for an average player to enjoy during a few levels and we thank you for your feedback. I and my team will try to make the game, hopefully, a bit easier to play after the voting period ends and make it better.
However, thank you for your feedback once again and I hope you had a great jam and wish success to your own game!
Please font forget to share our project with friends on Itch.io.
BEST OF LUCK :)
P.S. Yes, a lot of time was invested in art and music, and we are happy it paid off!