The presentation here in just 48 hours is great.
Some notes:
- Getting to the first boss without there right build can lead to an incredibly long (20+ minutes) fight where you the boss heals up everything you can dish out while you're both building armor to block each others attacks. The cycle only ends when the boss starts getting bad RNG and heals themselves while their HP is full giving you time to whittle away their shields. Overall it's a pretty frustrating fight if you go in without the 'remove all armor' die face.
- There needs to be a way to view your current die loadout while at the shop before making a purchase.
- The dialogue about the dice getting thrown at you was pretty funny
- It almost felt like there wasn't a point to the map system without any branching paths. My idea is to make the shop a marker on the map instead of after every battle, without the options to fight or find a shop depending on the route you take (so pretty much Slay the Spire).
I hope my notes don't seem too negative because I enjoyed my time with the game and it so far has been my favorite of the ones I've rated. Good job!