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(1 edit) (+1)

Story art is really good, the transition screen is quite nice too.

I like that you thought about how to visualise on what side will die be when you roll it, nice touch. (tbh it doesn't really help, but oh well)

The only mechanics in the game is rolling the dice, which of course fits the theme, but there's not that much you can do with only that, but you definitely tried.

Character movement is way too slow, it takes more time waiting for the character to get to where you need them to be rather than actually solving puzzles.

If you push the die and then immediatelly press shift it will bug out and will show incorrect side, you can cheeze some puzzles this way.

Not a bad game at all.

Thank you! Yeah, I suspected there were some game feel issues, but so it goes in a 48 hour jam.

And uhhh… let’s say that I left that in for speedrunners :p