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I like the concept, it's actually a pretty tricky puzzle game. There are some flaws in the execution though. A clearer grid would have been or an easier way to tell where you would end up on your next move would be useful. As of now, it's very hard to tell at a glance where your going. I think it would make more sense for the die numbers to be on the direction you are going instead of where they are relative to the die. That would just make it more intuitive even though it doesn't make much sense.

It's pretty interesting though overall, good job!

The tutorial does explain that the small numbers represent the other sides of the die. Therefore your top side becomes the side opposite to the direction you moved in(move right --> left side becomes top). I'll write an additional explanation in the description.

A lot of these issues would be solved in 3D, but I have no experience with making 3D games and I really wanted to make the concept.

I'll definitely work this into a more complete game after the jam's rating period finishes.