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Dicey Caverns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3036 | 2.467 | 2.467 |
Creativity | #3247 | 2.667 | 2.667 |
Overall | #3795 | 2.356 | 2.356 |
Presentation | #4778 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses a dice-rolling mechanic for movement.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very challenging puzzles, I liked it. I wish it had grid though.
Really liked the mechanic and how the levels slowly got more difficult - they were very well designed! Nice work :)
Additionally, you might want to rethink the "Dicey Dungeons" name, as it's used by a fairly popular game. Maybe go with the .exe's name "Dicey Caverns" instead?
Thanks for the comment, didn't realize the name similarity. Name's been changed now ;).
Very neat puzzle game concept. My only gripe was that it was very difficult to decipher how far 1 space was at times since the tiles are seamless. But the concept is very solid
I like the concept, it's actually a pretty tricky puzzle game. There are some flaws in the execution though. A clearer grid would have been or an easier way to tell where you would end up on your next move would be useful. As of now, it's very hard to tell at a glance where your going. I think it would make more sense for the die numbers to be on the direction you are going instead of where they are relative to the die. That would just make it more intuitive even though it doesn't make much sense.
It's pretty interesting though overall, good job!
The tutorial does explain that the small numbers represent the other sides of the die. Therefore your top side becomes the side opposite to the direction you moved in(move right --> left side becomes top). I'll write an additional explanation in the description.
A lot of these issues would be solved in 3D, but I have no experience with making 3D games and I really wanted to make the concept.
I'll definitely work this into a more complete game after the jam's rating period finishes.
Presentation is good with tutorial at beginning and crispness of assets.
Nice feedback with sound effects on input and on completion of goal.
I am unclear on the relationship of the die compared to the rate of movement.
I got to the lava stage and was unable to progress.