This game looked great, and played great. I really love the enemy animations in particular, and the lighting made it fit so well into the environment. While the enemies looked so good, the player and how they feel to move and shoot could have been tightened a bit more to bring i to another level. I feel like controller support would have been great as well (It seemed to work for moving but not for aiming). Great job!
Viewing post in Roll For Damage 🎲 jam comments
Thanks for the feedback! Any suggestions on how we can make the player movement and shooting tighter? Shooting is instantaneous unless you waiting for the cooldown (that is one aspect we can tighten up). Any other areas you can think of?
Yes! Controller support would be great, we cut it out due to time constraints, but it's a great suggestion nonetheless. Glad you enjoyed it!
Yeah, I would say that the accelerations on the character were maybe too slow, as it felt a little like my character was sliding on ice. Mix that with the digital input of using WASD, and it felt a bit off. It could just be a preference thing.
The Bullet effects were good, but the shooting itself felt a little flat to me, like it wasn't being fired from me but rather just appearing in front of my character. Comparing that to the juicy way that the later dice hit the ground to create shockwaves it leaves me a little wanting. Looking forward to seeing what you do with the game!