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(+1)

this game had a lot of potential i think, with the music, design, and concept, but unfortunately i think it was hit hard by the time limitations.

i don't know if this was intentional or if i went the wrong way, but there was quite a bit of running left, and i feel that the camera was aimed a bit too far to the right in those sections. I got lost and eventually gave up.

in my opinion the reasons given for the game matching the theme aren't that great, but that doesn't bother me too much.



spamming the shoot button really fast was fun though LOL. overall it's a cute little experience that i would want to see expanded on in a more thought out game with less strict time limitations.

(+1)

Thank you for this properly critical comment!

Yes, we didn't really care about perfectly matching the theme, and if anything we tried to stay away from the theme while trying to also still match it to allow for us to make a game that was not exactly the same as the other 6000 dice games. 🙃

Also, we did know about the issues with the camera placement and spent a total of 30 mins trying to fix it... but then realized that time might be better served doing things like idk "having any level at all to use the character with lol" 

but in the end, the game was plagued with time restraints and there is still a lot of art, concepts, and music that was not shared in this little demo that we will be following up on and finishing in the near future (hopefully before the gmtk discord gets closed down again as to allow for a second wave of feedback/comments)