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(+2)

Cool concept! I found that in most levels, I was just running past everything to get to the exit. Block rolls feel redundant since you way outspeed basically any enemy, and attack rolls would be redundant if it wasn't for the last 2 stages that forced you to fight.

I think if you added some sort of tutorial or any explanation for what's going on or what you can do would improve the experience a ton. I was pretty confused at first on the objective, the controls, etc. Although these might be obvious to someone who's played a lot of similar games before, it's helpful to new players.

Even as a nerd gamer, some features felt "hidden" and I think should definitely be introduced somewhere (you can deflect arrows with an attack, the purple rocks disappear when all enemies die).

Overall it was a fun little game though! 
:>

Thanks for playing our game! You're totally right, we ended up running into more development issues than we expected and so we didn't have as much time to make the levels. :)

Thanks a lot for the feedback! Yeah, I agree... a better explanation of what's going on would make it easier to understand. Also the movement was indeed in need of balance hahaha