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Creative approach to the prompt, and the relaxing presentation was a good fit for the gameplay. The final challenge made for a big difficulty spike - it took a while to wrap my head around how the die rolled around, despite the task in theory being simple.

Yeah, difficulty is definitely something that I was aware was a little high. I wanted to try to make the demo more interesting and force a little more learning. If I had even an extra hour I was going to address that difficulty spike. Thanks for playing and giving it a review!