The enemy's were cool and while they each had their own cool abilities it was tricky to decipher the pattern. perhaps had the enemy's responded directly to the direction you moved in it might felt better. additionally the level design felt long and tedious. Perhaps making the player just a tad faster would've helped? Otherwise though the game was great! I really liked the art and how the enemy's changed from scene to scene and overall this game was great!
Viewing post in Gambler's Curse jam comments
I had considered making the player faster, but with the way I had implemented things I wasn't able to in the time limit. Both the player and the enemies have to wait for the other's animation to finish before they can begin moving, and making the animations too much faster than they currently are would have made it harder to see how the enemies were moving. Thanks for your input! :)