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(+1)

Very enjoyable. I got a normal difficulty run for my playthrough. Presentation was top notch! Gameplay is lacking a bit. I'd say either go full Vlambeer on the attack and make it full-auto and with a bit of knockback, or do something more creative with the fact that you are throwing cards (which I found very satisfying).

The room on the right for the boss fight kind of lets you cheese the fight a bit, just duck into cover when he shoots you and then continue blasting.

Well, initially I had big plans for gameplay, like upgrades and card penetration stats, maybe full auto too, but you know how it is , I spent the second day fixing bugs and polishing the game. I didn't really have time for that, but I appreciate your kind words, and I'm really glad you liked what you liked.

And about the boss room... well, I'd say it does need some balance patches xD and there are more ways to cheese the game. For example, you can still shoot cards while the game is paused, dead-eye style. It's a bug that I left because it is fun and looks cool. I'll maybe fix these in the future, maybe never, who knows.