Well I was not expecting to see a card thrower in this jam but it was interesting to see, also the effects of them hanging around and not causing that much lag was interesting. Made it very clear how many times I missed in my endless storm of cards.
As for the gameplay though I will say I'm not really sure how much the dice actually factor in? There's the difficulty roller (which was a little vague for me) that takes awhile to get a new difficulty. Which made trying out a higher difficulty quite difficult in my experience. Though that is randomness for you.
What was a little weird though to me was how to go about actually doing it originally, it's a little vague on the fact that you need to click the actual "ROLL" text. Rather than say the dice, or an interact button, or shoot them etc. though not the worst definitely not the most helpful UI there.
Otherwise though there's some interesting layout sin the dungeon but there's unfortunately a relatively powerful strategy of just stand in the entrance abusing there range limit of enemies to get in a bunch of free hits and then dodge back and forth in the area while they attempt to shoot and they're not really able to.
It even really worked on the boss which sort of trivialized it, since it gave you a way to hide form the majority of the projectiles. I feel like forcing the player into the rooms could solve this. That way there's no retreating through the hallway and such to safety. Though then there would have to be more cover inside the rooms to compensate.
Overall though an interesting setup that's a little vagye on feedback sometimes. but with some cool basics of a combat system for sure.
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