i actually like the idea of dice pirates whose roll determines the value for attack/defense! though i feel that the game felt too slow, especially while rolling and iterating through each crew member on both ships. i also think that the crew members should be movement-locked when they're rolled; it lead to some weird (though not game-breaking) bugs, such as dealing "null" damage. besides those, i think if these rough edges were ironed out and the gameplay a lot more tight, it could be a very interesting game!