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(+1)

i actually like the idea of dice pirates whose roll determines the value for attack/defense! though i feel that the game felt too slow, especially while rolling and iterating through each crew member on both ships. i also think that the crew members should be movement-locked when they're rolled; it lead to some weird (though not game-breaking) bugs, such as dealing "null" damage. besides those, i think if these rough edges were ironed out and the gameplay a lot more tight, it could be a very interesting game!

(+1)

Thanks for playing! I think you make some fair points.

The moving-while-rolling is something we debated removing. To us, it was actually a fun trick, and a way to fight stronger enemies with fewer men. But it does trigger some bugs at times, which should really be fixed for it to work in a fun way.