Weirdly fun tbh but i never find myself thinking or trying to do the harder calculations, all you have to do is keep the dice in the middle and then when you go over the amount, you just have to kick it off until you get the number. i think this game could use more variety, penalties, or obstacles which would keep the dice from leaving so easily or something that turns or flips them. another idea would be to add a countdown timer from 3 or something after they get the number or count dice that get stacked on the other dice. With there being no bugs i did find it fun to just fling those dice across the sea, i challenge myself to also beat the score only using ones and twos, which did add more variety. I never failed and gave up a while after level 10, so i have no idea if the game ended or not. Thank you :)
Viewing post in Reach the Number! jam comments
Yeah, I kind of agree, the smaller increments of a maximum of +6 per dice make it way too easy at times. I added scaling, so the drop rate increases, but I guess it simply doesn't scale fast enough for the first rounds to be noticeable. And yes, definitely something to expand upon, I enjoyed just knocking them around way too much while testing (which might have contributed to the relatively simple "goal" and a lack of time…😅).
I'll definitely expand on the physics game mechanic (not just a tiny island), because I'm a sucker for golf games.