Yeah, I kind of agree, the smaller increments of a maximum of +6 per dice make it way too easy at times. I added scaling, so the drop rate increases, but I guess it simply doesn't scale fast enough for the first rounds to be noticeable. And yes, definitely something to expand upon, I enjoyed just knocking them around way too much while testing (which might have contributed to the relatively simple "goal" and a lack of time…😅).
I'll definitely expand on the physics game mechanic (not just a tiny island), because I'm a sucker for golf games.