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(+1)

Ok I didn't realise someone else would have the exact same idea as me for this jam.

The art and music was pretty nice. I find that with the puzzles, the feeling I get is that you are just throwing the player in blindly and expecting them to figure out everything on their own. There isn't really a coherent flow to the puzzles. For me, since I happened to have the exact same idea as you, I am familiar with the mechanics and know how to roll the dice around to land on the numbers, but this might not be the case for others. With my game, I tried to make the levels small so I can teach one idea in each level, and slowly develop the player's understanding of the game.

(+1)

Thanks for checking it out. I get what you mean. I had meant for more levels and better thought out levels, though because I worked on the programming mostly, I sort of didn't have enough time to polish the level design. In general, I think your game looks a lot more polished.

That being said, I'm happy to have partisipated in the jam. :)

Great that you are happy to have participated. I did spend a lot of time on polish and getting the game to feel good. However, apparently there are tons of games this jam which use the idea we used, and some of them are even more polished than mine. 

(+1)

Yeah, I get what you mean. I feel like the theme this year was a lot more limited into its interpetation.
Though perhaps it's not meant to be taken literally.