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(+1)

it was an interesting game! I just wish the direction choice games would be more visible when I am standing next to an enemy

Thx!

Btw, what do you mean by "being more visible when standing next to an enemy"? If you don't mind, we'd appreaciate the feedback.

(+1)

what I mean is that when I was standing next to an enemy and I clicked on my ally it unfolded the attacks/choices in the 4 directions. but one of those would overlap with the enemy cube itself so if I wasnt paying attention before it unfolded I actually wouldn'T knwo what choice I had there and I would have to do it over again  

(+1)

I understand. Yeah, that was functinoally intentional because it was programmatically easier to always show all 4 directions instead of calculating which directions were a viable opiton haha. So, I let the dice and obstacles overlap over the options, preventing the player from clicking them. XD

In a design perspective, though... That is not what I'd like. I'd like for the player to be able to see all its options and the dice to show only the selectable valid spaces to move to.

Matter of time, that will be fixed in a future update.

Thx again for the comments!