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(+1)

Thanks for going to the effort of troubleshooting, I’m going to have a tinker and see if there’s anything I can find that’d cause this. As far I can tell the system is pretty robust but it might be my implementation of the new Unity input system :( Appreciate your time! Cheers

(+1)

Ok after playing through some other games I noticed I was having the same issue in games made with Unity.  After doing some digging I figured out the issue, theres something wrong with the driver I have for controllers, even though I'm not using one, thats causing a constant up input (but only on games made in unity for some reason).  Disabling this driver fixed things though, so I wanted to come back and change my feedback.


Fantastic work.  The effects youre using are really well done.  The combat was a little tricky, but I enjoyed it nonetheless.  Good job!