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(+3)

Pretty interesting idea. One thing that stood out to me was the fact that you can destroy the ice pellets by shooting them; this seemed questionable to me but at least it incentivizes shooting deliberately rather than spamming, which may be a good thing. Maybe being able to know exactly how many hits every enemy would take so that you don't accidentally shoot the ice afterward would have been a good addition.

This has an interesting usage of the dice theme, though I'm not sure how much it benefits the game overall. Firstly, sometimes it seems advantageous to be smaller, but you can't ever use that to your advantage in later levels since you have to gain size in order to lower the numbers on the dice. A bigger issue for me though, is that the level's enemies and patterns are consistent, while the amount of action you have to take is variable depending on the roll of the dice. This essentially could be boiled down to the game setting a random difficulty level every so many seconds. If I beat a level because of a low dice roll, it feels less satisfying because it feels like I only survived by luck.

(+1)

Thanks you for taking the time to write out your thoughts and feedback!

For your first point, we did in fact make the ice destroyable so that the player wouldn’t always just hold down the spacebar. Your idea of displaying a health bar of some type to prevent the accidental destruction of said pellets is a good one!

As for the randomness of the heatwaves and your meter, we are already implementing a way to lower your meter at will and possibly spawning enemies more closely associated with the strength of the upcoming heatwave, to give the player a fair chance of surviving it.

Thank you for playing, it is very much appreciated!