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(1 edit) (+1)

Pretty nice concept!

What I liked?

- Throwing the dice was quite satisfying

- The constant changing stats at each throw gives a feeling of a double-edged sword, which is interesting in term of design

Other comments:

- The graphic style is a bit rough, but it does the job

- Sometimes I felt that my throw was a bit imprecise

Overall nice job!

(+1)

Thanks! The reason the throwing isnt too accurate is probably because i add a lot of spin to the dice so you cant get same results apart from num. 1 so when it bounces it goes a bit weird and because the character isnt really aiming at the cursor perfectly; it acts as if it was on a 2d plane and was aiming at the cursor and then it aplies it to the 3d character. Now I realise that it couldve been easly fixed by shooting a raycast where the player points and aiming the character towards the collision point.