Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the concept. But controlling and calculating one die were enough. When the other die appeared I gave up.  Too much brains needed for me :).

The first levels I mostly completed by looking for where there were room to cause different results, rather than calculating the results as such. Sounds and presentation is nice but I guess the type of challenge didn't suit me.

Same haha
Suddenly I had two dice and I was like "this is too much for my brain".

I like challenges, but it was a little to much for me.
I'd probably would be less overwhelmed if the multiple dice mechanic was introduced more smoothly and gently.

(+1)

Absolutely, it could have done with more levels. Both of the last two are big difficulty spikes. The second die was just a way to vary the gameplay without having to make more assets.

(+1)

Well, it certainly was an effective way to say "Hey, this feature exists and this stuff is possible". Congrats again for your game!

I think it's a good thing that you solved the first levels that way: the main point of them is to introduce you to how the game works rather than being challenging puzzles in their own right. Glad you enjoyed the concept.