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Thanks so much, my doge! I love the idea of using the pocket for more things than dice! 

We ran into problem after problem after problem on this one! But we tried out a bunch of cool new ideas that we want to use again in the future! Can you believe this is the first game we've ever made where you can click on things? The first game where there's a chase camera?! But boy did I have fun making it.

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Clicking on parts of the game was the best part. Those are some easy controls, unlike many of the games I've played.

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Aww, thank you! We worked really hard to refine the dice physics and feel. There was a shader to highlight the die you had selected on mouseover, but we found that it weirdly collided with doing an html export of the game, so we had to scrap it in the last half hour of the jam T_T