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(+1)

Clicking on parts of the game was the best part. Those are some easy controls, unlike many of the games I've played.

(+1)

Aww, thank you! We worked really hard to refine the dice physics and feel. There was a shader to highlight the die you had selected on mouseover, but we found that it weirdly collided with doing an html export of the game, so we had to scrap it in the last half hour of the jam T_T