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The game has some surprisingly fluid combat for something so simple. Keeping the dice airborne has this really satisfying feeling like building a really high combo in an action game, especially when it repeatedly bounces on an enemies head. A more advanced combo system could totally be built from this if given more time. Great game overall :)

Thank you! That's also what we felt during development, juggling feels kinda nice and although the different physics parameters could be tweaked for a better feeling, it's still nice to play as is :)

The combo meter could indeed be a fun way to expand upon the idea, true!