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(+2)

Background art and character art is good, just needs some work on foreground elements as well, I'm guessing you ran out of time.

Music is nice, fits the game well.

Roguelike system albeit a bit basic makes it more approachable to people who have trouble completing the game, that's a nice touch even if that was unintentional.

Game fits the theme well unlike *cough* *cough* my game. All games that i played had dice/rolling being something positive, this game subverts the expectation by making it a double edged sword, you can kill enemies with a die, or, you could miss and get a negative buff.

Negative abilities don't affect the gameplay all that much, they're just annoying.

Not a lot of animations, particles, etc, you don't necessarily have to draw a new animation, you can use squash and stretch, interpolate, scale up and down, rotate. There's a lot of things you can do with only that.

You can't see die sides, so it's impossible to tell on which side it will land until it lands, doesn't affect the gameplay, but it feels way more random when you don't even have illusion of choice.

You can walk backward while moving forwards and vice versa, i know why it works the way it does, but it looks wrong.

My audio was crackling, not sure why, didn't have any issue with other jam games.

Enemies don't seem to know how to jump on platfroms, or rather, they're trying, but can't seem to get on them.

You did your best, i can see how this game can be great but it's not quite there yet.

Thank you for you insight =) !

I agree with pretty much everything you said ^^. We had a lot of ideas, tried to fit a maximum of things inside the game, and ended up with a lot of unpolished features that we couldn't tune properly because, well, 50h is short x). The big lesson we learned during that jam is "quantity != quality", and it would have been better to scrap some features to polish the others.

The sound crackling is on our end, it only happens in the web build, but not in the windows build or the editor... We are still investigating why xD.

Thank you again for your valuable review, it shed light on a lot of things we can improve on for the next jam =D !