I like the colors and the art definitely has personality. It's a fun little romp, I got to round 14 before I got clobbered.
Enemy variety is decent. Gameplay isn't terribly original though, but that's fine. I would've liked to see some more wacky upgrades to get rather than simple buffs, but it was a short jam so eh. I feel the aim is off from the mouse so it was unnecessarily difficult to aim, as well as the projectiles just seeming to occasionally phase through enemies, and the sticky wall geometry all take away from it a bit. Also I feel the dice theme is pretty weak here, the enemies are dice and it's aesthetically dice adjacent but that's about it. I get you get more money if you kill on the right spots, but the feedback for this is kinda weak so it feels like nothing is happening, and I thought at first the dice had to be on the square but its the other way around. It doesn't feel like the most engaging risk mechanic, and the game gets so chaotic there's not really time to be trying to kill enemies in specific spots y'know. Past a certain point you're much better off trying to kill everything as fast as possible. Maybe feels kinda like the mechanics are having an identity crisis.
Oh and the music bopped, and the voice clips were fun, wish there were more of them. Good job though, it's good to learn from where you went wrong, but it was still fun after all. So everyone that worked on this should be proud