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Thanks for the feedback, the generator is supposed to protect against spawning a key and spike in the same place, but it apparently doesn’t. As for the full game, it will transition away from the puzzles - the levels will all be random with some handmade bosses (think Pixel Dungeon), and more dangerous elements (like ennemies and chasms) will be added. I’m actually outlining the full game right now, as I’m writing this.