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Thank you! As mentioned by Denowq (the other dev) under other posts. Balancing is very hard thing to do and we've spent a lot of time balancing the cards, so they make sense. But because of the time pressure, we had to mainly focus on the game's features and balancing had a smaller priority, though we tried our best.

We are looking forward finishing this game up after the Jam, so everything will be more polished! :)

Oh yeah I absolutely understand the time pressure and I understand how hard balancing a game could be in a short amount of time. And I am looking forward to when the game is finished and a bit more polished after the jam as well.