I love the feel of the game and the controls. There's also a lot of levels considering the timeframe you created the game in. :O Very well done!
Sebight
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I liked the idea. It was a little harder to understand that I have to press Space for the player to walk through the level, but once I got the hang of that, I really enjoyed all the levels.
I believe it must have been a little challenging to create some of those levels and you've done that perfectly in only 48 hours! Good job
I enjoyed the game, I'm pretty sure this was the first time that I got mad over not getting shot, haha.
I think I encountred a bug, where in the bottom right corner, I could never get shot, but I don't know, maybe I am too bad. Pretty impressive work though, I would bet doing something like this on mobile might be a good hypercasual game.
Haha, really evoked the good old Robbery Bob memories. Jokes aside, I like the game, it is nicely made, especially impressive that it's your first game!
I would like if the already "replaced" objects would appear un-interactable and the P key would disappear.
Nevertheless, I think you've done a great job! :)
I enjoyed the game, but I feel like it needs some time to learn the mechanics. I must say the main menu screen was a bit overwhelming at first, but after I read through all of it, I understood all the game mechanics.
The game is fun, and I would say with some more gamemodes and additional polishing, it can make up to something pretty fun! :)
Thank you! It can get overwhelming when you first open the game, especially the tutorial. We've tried our best to make it as straightforward as possible, though the game can get complicated at times, so it was kinda hard to get it right.
Our first step I think will be to make the tutorial way more interactive and less overwhelming. Then we can focus on other stuff and make the game even better.
Thank you! As mentioned by Denowq (the other dev) under other posts. Balancing is very hard thing to do and we've spent a lot of time balancing the cards, so they make sense. But because of the time pressure, we had to mainly focus on the game's features and balancing had a smaller priority, though we tried our best.
We are looking forward finishing this game up after the Jam, so everything will be more polished! :)
Interesting game! Some sounds would definitely make the game better, but we all understand the time limit of 48 hours and the priority of things.
Sounds aside, I really like the mechanics of the game and it's genuinely fun to play, and to think about the path you will take.
Would be nice to consider working on this after the Jam! :)