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Thanks for the feedback on the camera. That was the original plan, but then I switched for a fixed one as it was more manageable to build the game from there!
About the sounds well, the WebGL has completely cut off many of the sounds: spawning, damage taken and given etc..
You could try the downloadable version if you want! That would be enormously helpful to me!
In any case, huge thanks for the detailed feedback! :D

(+2)

ooooh, i know all about the webGL curse, that was the reason why we ended up not having a webgl build for our game. FMOD and WebGL really don't like to get along.