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(+1)

Cool concept, very slay-the-spirey which is always a good thing! loved the way the frog enemies attacked as well.
However, I wish there was more mechanical depth. The elemental weaknesses were an awesome touch but I wish you could be more strategical with them. Maybe 'bank' a dice state like saving a piece in Tetris, which you can swap out?
Overall a promising entry. Good work man!

(+2)

We had a lot of concepts going in that we haven't had the time to realize. Yours was one. We had a lot of downscaling to do. Kudos to the programmers for getting a working game out!

(+1)

that's to be expected for such a short jam! would love to see a full version someday :)