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(+3)

I had similar idea but decided to do different game and then I was really happy when I saw this game on discord and wanted to play it so bad :)

It is good looking and really chill game. There is no need to rush and I like that a lot. BTW sometimes it happen to me that "dice shadow" showed me wrong value so it confused me for a while. But it is not that big issue, later it was much faster to not look at them :D Very good job with jump implementation and curved jump, very smart. I can see there is a big potential to do speed runs. 

Thank you for nice player experience!

(+3)

Thank you! Very glad you liked the game!

We will double check and punish our cheesy shadow so it won't lie anymore, but unfortunately only in post-jam update. 
About speedruns — that is definitely a direction we want to explore a lot more in a future updates. Starting out with more advanced timer and fixing small lock for inputs in-between movement animations. It would be cool to have a global record board too. Can't wait already!

Thanks for your feedback!

(+3)

I'm looking forward to it :) 

BTW don't punish the shadow too much please, it`s trying its best. Some reckless player wants to move towards the wall... couldn't have expected that.

(+3)

It is too wholesome, shadow is officially spared <3