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(2 edits) (+1)

What do you mean the falling coins are bad? And its written "jackpot" I imeditially ran to grab them lol

dude, this is very well made, the movement and pace is fluid, the mechanic is amazing, Ive seen a lot of games about dices weaponizing the player, but your method feels actually fun and not just random and frustrating. I would sugest you disallow dice rolls in a wall, because that allows me to span the roll until I get a six and only then I move forward, but still. Pretty awesome.

Congratulations for the solid submission!!


edit: I found out that on most early levels I can just run to the end, there should be a mechanic to avoid that

(+1)

thanks for the feedback! the game is a little easy to run through with more time I would have changed that but I generally try to air on the side of easy when it comes to difficulty in jams, at least for early levels/sections in games. 

the jackpot is triggered by rolling so spamming it makes that more likely to happen and the lower rolls create bigger higher damage projectiles, however I agree as well that rolling into walls to at least reload when you can is a strong plan.

(+1)

Haha I too tried to collect the coins. And yeah, didn't even learn from the first hit but instead decided that the other color coin must be good then.

omg, exactly