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i like the art a lot, nice colour palette
though i think the double outline on the character was not that necessary because from what i saw the player is never on a bright background. 

one thing that probably really affected the amount of ratings you got is the fact that there was no way to play your game other than running the installer. it adds a lot of friction for something that should be as frictionless as it can. if it's possible, i would recommend making a web build next time. 

i liked the mechanic and being able to collect and place the dice items, but they didn't seem extra important to the gameplay, so the game might not fit the theme very well.
i feel like making the player movement more fluid and enabling players to attack midair would've been a good decision. 
i was going to complain about the movement speed but once i got the upgrade it actually made sense that it was slow, it added an incentive to upgrade it in the first place.

nice camera movement
cool enemies
quite the good tutorial!
good job!

(4 edits)

Thanks for the detailed feedback! I used the outline of the player to highlight some areas on the body that would’ve been gone without the outline. Here is a little comparison i made:

In my Opinion it fits well but i somehow understand your point asswell, because for some parts of the body it seems too much and if you would switch to the bright outline instead of dark like in the picture the arms would disappear.

If I could I would also upload a Web build, but sadly I only have a license for my engine, that allows me to export for windows, mac and linux. I also added a Zip-package for those, who prefer the Zip over the Installer.

I totally agree that the gamble mechanic is optional and if i had more time i would create areas that only could be done with a specific piece… But i had time problems, so that i couldn’t make it until the dead line. The jump attack is also a idea that is nice, but somehow i forgot to implement it and it would fit pretty well!

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i'm sorry, i completely missed the .zip, thank you for telling me