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(+1)

Thank you for playing and for your reply. We've noticed the bug late in development as well, but it only happens rarely and there doesn't seem to be a pattern to it either. It might be some kind of memory issue or something else that slipped in while coding fast rather than clean. We will upload a fixed version after the jam, just because it bothers me to have something buggy. Thank you for your kind words, and understanding our idea :)