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Roll for Date's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1410 | 3.364 | 3.364 |
Overall | #3006 | 2.667 | 2.667 |
Enjoyment | #3436 | 2.318 | 2.318 |
Presentation | #3881 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a dating sim where you wager and roll the dice to influence the date
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I unfortunately didn't really understand the controls, and the game felt slow and unresponsive.
Some sound design or responsive UI would definitely help, because I was spamming the buttons without nothing happening, so I thought it was glitched until I figured that I had to click on the dice first.
The text cooldown is really slow and painful at base speed, and the speed selector only updates on the next dialogue, and sometimes not update at all, which is quite frustrating. Some way to skip the text would be really neat, because it is the antithesis of fun to have to wait 20 seconds when done reading the dialogue.
For the up-down scroll, it is inverted and unintuitive. You should probably follow the conventions to make it logical and intuitive.
Id like to review the actual story and game, but everything around it keeps distracting me, and not in a good way. As dumb as it sounds, I think the first step to making a great Novel / VN game is to have a good UI design, as unnoticeable as possible, so the player can enjoy the story in full.
Anyway, props on submitting to the game jam!
Thank you for trying it out and your critique.
The game feeling slow i can understand, the reason i didn't implement a skip button was so that the ai component has a chance to challenge for an action as well. I can see, how it would improve the feeling tho. I hate having to wait for dialogue in videogames even if it's voiced, so idk why i implemented it this way lol.
I didn't even notice that i made the scrolling inverted. It felt natural enough to me, but now that you say it.... At least that one is an easy fix.
And i did aim for an "unnoticeable" minimalistic UI design. The challenge popup overlays the story so that it draws the attention, but otherwise i wanted to keep the focus on the text. I guess the felt unresponsiveness didn't make it any better.
And for sound design/music i simply ran out of time, but thats my bad. For a text based game i thought no sound was better than bad sound, so i didn't wanna rush something lol.
Thanks again for the constructive critique. I'll see how to improve upon it :)
Very cool idea! I enjoyed the concept a lot! Great storytelling :)
i tried to play a bit but am not a fan of storytelling games, sorry bro. i would say you're so brave cuz you set a big game category for yourself in a game jam. i like how you tried to be different from everyone's games. i can see you'll be a great storytelling game designer. hope you'll find someone to work together
I really like the concept - for me it failed to go past the 'waiting for the opponent' screen, but I really like what having that screen implies.
From the screenshots it seems like a really fun competitive mixup of the visual novel genre, so I think you're onto something with that direction!
Thank you for playing and for your reply. We've noticed the bug late in development as well, but it only happens rarely and there doesn't seem to be a pattern to it either. It might be some kind of memory issue or something else that slipped in while coding fast rather than clean. We will upload a fixed version after the jam, just because it bothers me to have something buggy. Thank you for your kind words, and understanding our idea :)
Nice novel with a little lack of presentation.))
Super interesting mechanic with a really engaging story! Great work :))
Hm... Not a bad "novella", i like it! But without visual effects it's boring. Btw, good job!
The story is both interesting and engaging. You did a good job on this one!
Very engaging story. I'm not sure I cracked how to play the dice and make a decision though. I feel like that must be my bad. Good game :)