Thank you! several people have mentioned the lack of an air dodge, so I think perhaps I should have made it possible but only reload on the ground or something like that, I didn't include it as I wanted to limit when you could reload.
the "jackpot" mechanic is triggered by rolling creating a small amount of risk to rerolling repeated but I think I made that I little too unclear and a little to irrelevant in a lot of places. Thanks again for the solid feedback.