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Thank you! several people have mentioned the lack of an air dodge, so I think perhaps I should have made it possible but only reload on the ground or something like that, I didn't include it as I wanted to limit when you could reload.

the "jackpot" mechanic is triggered by rolling creating a small amount of risk to rerolling repeated but I think I made that I little too unclear and a little to irrelevant in a lot of places. Thanks again for the solid feedback.

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Haha yeah had no idea the jackpot thing was related to me spamming dodge. 😅 Just thought it was part of the levels...

Oh and the dodge didn't need any more "danger" elements added to it, I think my most common reason for deaths was dodging to wrong direction and ending up in a pit. 😆