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(+3)

Great visuals and setting! Music is also a great fit, and it's cool that you made your own tracks for the project. 

Nice of you to put some time into easily overlooked elements, such as settings, pause menu etc.

I feel like melee atack is very satisfying to use, especially if you manage to clear a large group of enemies in one strike. On the other hand ranged attacks felt underpowered due to delay before shot, so it feels like getting a melee strike is always better, hopefully, there is a way to make ranged attacks feel just as impactfull and fun to use.

Obviously, many things can be improved, but it's a great foundation for an interesting arena shooter.

That's a great feedback! Thank you very much. The delay in the attack is because the shot responds to the animation and not the input. It is true that we didn't have much time to test anything, we were running very tight on time. It could be easily fixed by making the trigger cancel the current animation so we don't have to wait so long. We will fix it for the post jam version. Thank you so much for the comment and the nice words, they really help us grow! <3