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That's a great feedback! Thank you very much. The delay in the attack is because the shot responds to the animation and not the input. It is true that we didn't have much time to test anything, we were running very tight on time. It could be easily fixed by making the trigger cancel the current animation so we don't have to wait so long. We will fix it for the post jam version. Thank you so much for the comment and the nice words, they really help us grow! <3