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(+1)

This game feels great to play and overall it's really fun. Though I did have some problems with how the game was running:

  • There was a lot of screen tearing; if you want to fix this you can turn on Vsync to lock the framerate to the monitor's refresh rate. 
  • I saw the classic problem that unity has with cutting sprite sheets and importing sprites in general. There's a quick funny fix to this problem and all you have to do is go to the import settings for the sprite/spritesheet and subtract your pixels per unity by 0.1. For example if my pixels per unit is usually 16, I would set it 15.9 instead. This ends up filling the transparent gap between tiles.

Anyways, I found your jam through the post jam discord and I hope this feedback helps with making your next game :)

(+1)

The screen tearing was very annoying to deal with, I noticed it in the last 2 hours of working on the game, tried a lot of solutions online without luck because I'm still new with the unity tile map system, but I feel like your second point could really be the fix I was looking for, because maybe the sprites are slightly smaller than the grid, Thank you for your input; it will definitely help me with future projects ❤