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Took me a moment to realise the die was simply a move counter, but once I did I liked the puzzles! For only 7 levels, you managed to get a nice variety of mechanics. I felt like I was back in the team rocket headquarters in pokemon blue...

Maybe it's a little weak on the theming, but it was enjoyable and that's what counts most!

Thanks a lot. Definetly need to work on the communication of the mechanics to the player. Glad you liked it :D