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Criteria | Rank | Score* | Raw Score |
Enjoyment | #1191 | 3.212 | 3.212 |
Overall | #2045 | 3.030 | 3.030 |
Creativity | #2231 | 3.061 | 3.061 |
Presentation | #2732 | 2.818 | 2.818 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are playing as a dice, rolling across puzzles to your target.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A fun and creative puzzle game. Really liked the concept, mechanics and puzzle design. There are some things you could improve for a post-jam version, like implementing an undo button or adding some music. Great entry overall!
that would be nice. Including it automatically undoing until the start if you failed. Thanks
Fun little maze game. The mechanics are very well introduced!
I liked how the levels gradually introduce new mechanics, and the later puzzles were pretty challenging. The game doesn't particularly involve rolling dice, but it's clever having the remaining moves represented on the player. Nice work!
Pretty fun idea, I loved sliding around all the levels, it was quite enjoyable haha. The puzzle design was pretty good and I liked the ability for level selection/skipping (starting to think that is a must have for jam games). I do think it could have been tied in closer to the theme, but a great effort regardless!
Thanks for the feedback. This was my first jam and i wanna try to follow the theme way more next time.
That was a very fun puzzle game! I finished the entire thing and actually would've loved to play some more levels. The levels with a lot of moving arrows felt very much like a maze game, but with more twists and turns. Very fun concept!
I did find the level selection a bit tedious though. Especially after completing the levels that were meant to teach you a mechanic and were pretty simple. A "next level" button or such would've been a welcome addition. But, that couldn't stop me from having a lot of fun with it. Well done! Would love to play more of this if you decide to keep working on it.
Thanks, I'm glad you had fun. According to feedback, the level selector is probably the one thing i need to improve the most. Not sure yet if i keep working on it tho.
That's totally fair. You can always just let it be a fun game jam project and go on to other stuff. But if you were so inclined, I think you could make something real nice wit h this concept. In any case, good luck with your next endeavor!
Thank you very much. I wish you all the best too.
I loved this game. It was very fun. Good job!
by the way could you play and rate my game?
nice little game you have mande. I like the art style and music you have in the game aswell. Great entry!
thanks, but since there is no music i assume you meant another game ^^
Pretty cool little game, but the biggest issue I have is that it doesn't use the theme in much of an interesting way. The die's only significance is a move limit, and grid based puzzle games with move limits are already pretty common. It needs to have something more to make itself stand out from other games; the die could have been used better to that end.
you're absolutely right. This is my first jam and i thought at first my idea is brilliant. Only realized halfway through that it will be common and not so much theme related ^^
Fun game. I loved it. The first several levels were really easy though. :)
While the puzzles were fun to solve, the last couple of levels felt overly complicated for no real reason. I feel like you could have simplified them down some while still keeping them challenging. Still, the concepts were slowly expanded on in a very natural way and the puzzles were satisfying to solve.
yes i have that feeling too. I think the booster tiles are directly disturbing the idea of limited moves and creates an artificial difficulty and only a pseudo puzzle, since its trial and error mostly
Took me a moment to realise the die was simply a move counter, but once I did I liked the puzzles! For only 7 levels, you managed to get a nice variety of mechanics. I felt like I was back in the team rocket headquarters in pokemon blue...
Maybe it's a little weak on the theming, but it was enjoyable and that's what counts most!
Thanks a lot. Definetly need to work on the communication of the mechanics to the player. Glad you liked it :D
While the concept is interesting, I find the implementation lacking. Not only your communication of the rules is weak, but also there are tiles which just kill you for no apparent reason. Also I don't see how the dice has any importance to the game. It seems like the character could be anything else. Also if you finish the level you are returned to the start of the level select menu which is annoying.
You're right, I haven't communicated the rules nearly as well as I should have. Though none of the tiles kill you, it's about how many moves you have left, which is shown by the number on the dice. As soon as you reach zero it resets.
Also the return to the start of the level select annoyed me too ^^
The first few levels were fairly straightforward, but that last one had me scratching my head! The game could've really used some audio, but it was quite fun to play regardless. Nice job!
yeah somehow i completeky forgot audio while developing ^^'
Tanks for the review.
This was quite a fun game. The levels were fairly well designed. One issue that I had was that I didn't realise that the level select was a level select. I thought it was part of a puzzle. Other than that the game doesn't have any major issues and is a solid entry.
Thanks man. Means a lot that the level design is good. I've got a lot of feedback that the level select isn't well introduced ^^ guess I need to improve that with high prio.
Nice - I liked the little overworld and the surprising amount of variety in the puzzles :)
Thanks!
Immediate respect for a separate folder to comfortably unpack your game <3
1 developer won't take the time to put his game in a separate folder, then dozens/hundreds of people who have other downloaded games will waste their time on this. Thanks for thinking of us!
Very interesting puzzles. Could only solve the last one visually walking backwards from the flag.
Because of the fact that at the beginning we get to the menu, although I thought at first it was a puzzle, and I have to put a dice of the same value as indicated on the cell.
Because of the first short puzzles, it is initially not clear that we have a limited number of moves per level.
However, in spite of that it didn't stop me from enjoying your game, it was really interesting!
Thanks for the constructive feedback. I've noticed a lot that players tried to match the values. A small indicator there would improve it a lot.
And you're welcome about the folder :D
Glad you liked it!
Limited amount of moves really works well. Great Job!
Good puzzles. I think the theme's representation comes a bit short, as the dice are utilized just as a move counter, and the lack of audio is definitely a minus, but I enjoyed the game nonetheless. Absolutely carried by the level design, the puzzles were very fun, and I'm sure the mechanics could have been explored to an even higher extent with more time. Good job!
Thanks for your helpful feedback. First I was planning to randomize your available moves, but for obvious reasons that does not work at all with designing the puzzles.
Sadly I only noticed that I forgot all of the audio after the jam ended ^^'
Some more scratched features (or event tiles) were ice, different colored teleporters and +X move pickups. All the positive feedback I am receiving motivates me to keep developing it further :D
Good mazes. I really had to think through how I used my limited moves actions. Last level made me feel clever. Great jam game.
Nice puzzzle game. Level with D10 break my brain.
Thanks. It broke my brain too while I was designing it ^^