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(+2)

At least there is enough juice things and particle effects!

Some of my gripes is that color coding is not thought out too well, I did not understand I should get red dices cause they looked dangerous. Very little trial and error and I learned that, so it is not too big problem. Also I think control layout should be spread bit, it is hard to use WASD and dash with F. Some kind of two handed solution, or dash into Shift would work better I think.

But all in all, this is relatively well playing game with pretty high fun factor. 

(+1)

Thanks for the feedback, I’m glad you enjoyed your play through! Good point on the colour for the red dice, originally the player die was red so it made a bit more sense to interact with them initially, but I switched it to black just before submission because it looked a bit more menacing (if that’s a word you can use to describe dice). I also ran out of primary colours for things lol, I might just play around with white/black tones and see how that translates.

Definitely noticed that the dash on the ‘F’ key is a bit janky without using two hands, so I’ve switched that on the post-jam update to the left shift. I’m still deciding whether or not I implement a jump or run so it might just end up on spacebar if I don’t include those abilities.

Appreciate you taking the time to play and review!